Steam Api Init Failed

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Dec 29, 2015  [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. I can only guess it might have to do with not having a steam client running(I can't for a headless system) but.

OverviewThe Steamworks API allows your game to take full advantage of Steam by accessing all of the underlying systems provided through the API. This includes things such as pausing your game when the user opens the, inviting friends to play, allowing players to unlock, letting players compete on the and much more. The catalogs and documents every interface, function, callback, and type supported in the API. Integration with the Steamworks API is never required to ship your product on Steam, but it is highly recommended as it allows you to accomplish many interactions that Steam users expect. Getting Started NOTE: The Steamworks API officially supports C++, using Microsoft Visual Studio 2008+ on Microsoft Windows, GCC 4.6+ and Clang 3.0+ on macOS and SteamOS / Linux. If you're using a third party engine or a programming language other than C++ then you should first look at to see if there are more specific instructions to get started with your engine or language of choice.

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• Copy the Steamworks API headers folder public/steam into an appropriate place in your applications source tree. • Include one of the following header files in your C++ project. • steam_api.h - This includes all other Steamworks headers and provides the entry point to initialize the Steamworks API. • steam_gameserver.h - This should only be included if you are using the API. This includes steam_api.h internally so there is no need to include both. • Copy the relevant redistributable files from redistributable_bin into an appropriate place in your project folder. • Windows You must have steam_api[64].lib linking in your visual studio project.

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This can be linked to either the primary executable or a module that uses Steam. This allows you to access the functionality contained in steam_api[64].dll which is exposed via the Steamworks API headers. Additional Reading: You must also ship the steam_api[64].dll in your run-time directory (next to your programs executable, or in your dll search path). • macOS libsteam_api.dylib provides both the x86 and x64 version of the Steam API. You must link to this in your XCode project and you must ship this along side your executable. Additional Reading: • Linux libsteam_api.so You must both link to and ship this along side your executable.